#ifndef SERVICE_PROCESS_H
#define SERVICE_PROCESS_H

struct service_process {
	struct service_process *prev, *next;
	struct service *service;
	int refcount;

	pid_t pid;
        /* uid is used to check for old/invalid status messages */
	unsigned int uid;

	/* number of new connections process is currently accepting */
	unsigned int available_count;
	/* Approximate number of connections process has ever accepted.
	   This isn't exact, because its calculation is based on
	   available_count updates, which aren't done on every single
	   connection/disconnection. With a busy process it might be a lot
	   smaller than the correct value. */
	unsigned int total_count;

	/* Timestamp when the process was created */
	time_t create_time;
	/* Time when process started idling, or 0 if we're not idling. This is
	   updated when the process sends a notification via its status pipe
	   about the number of clients it is processing.

	   This field also determines whether the process is in the service's
	   "busy" or "idle" processes linked list. */
	time_t idle_start;
	/* Timeout for processing idle-kill SIGINT. Either the process will die
	   or it sends a notification about not being idling anymore */
	struct timeout *to_idle_kill;

	/* time when we last received a status update */
	time_t last_status_update;
	/* time when we last sent SIGINT to process */
	time_t last_kill_sent;

	/* kill the process if it doesn't send initial status notification */
	struct timeout *to_status;

	bool destroyed:1;
};

#define SERVICE_PROCESS_IS_INITIALIZED(process) \
	((process)->to_status == NULL)

struct service_process *service_process_create(struct service *service);
void service_process_destroy(struct service_process *process);

void service_process_ref(struct service_process *process);
void service_process_unref(struct service_process *process);

void service_process_log_status_error(struct service_process *process,
				      int status);

#endif
